KLH GBS hosted ARTORIA 2025 to showcase a wide spectrum of creative and technical capabilities developed by the students

SUMMARY
KLH Global Business School (KLH GBS) recently organized an important event, ARTORIA 2025, a two-day Art and Technology Exhibition that took place in its Kondapur campus in Hyderabad. This historic exhibition was carefully produced by the B.Sc. Animation and Gaming students as a vibrant venue of demonstrating a broad range of creative and technical skills made by the students. The event was an effective demonstration of the intersection of artistic imagination, technical accuracy, and innovative thought in an academic context.
Event’s atmosphere and students’ ability
ARTORIA 2025 had an impressive series of creative expressions, which were led by the students. The exhibits featured different types of digital art, working game prototypes, interactive media installations, and other academic projects. Every display embodied the student’s capability to combine both the essential creativity and the uniquely required technical accuracy, and directly respond to the changing needs of the industry. The exhibition showcased completed works as well as illustrated the creative attitude that was being nurtured in the B.Sc. Animation and Gaming program.
The atmosphere was characterized as one filled with creative energy, and students were involved in the design of immersion experience areas in which visitors were to receive. These interactive spaces featured interactive installations like face art kiosks, elaborate art and craft installations, and an AI innovation corner. The practical nature and the collaboration environment that this hands-on method created brought about an atmosphere that was easily adaptable and provided an experiential learning experience to all members. Students from all the departments of the school actively attended the exhibition under the strict supervision of the faculty team and the Dean, Dr. Anand Bethapudi.
Innovation and engagement
The exhibition was effective in gaining a lot of attention in the animation and gaming industry, reflecting the relevance of the projects of the students to real life. The leaders present were Mr. Vinay Tiwari, Lead–Environment Assets, and Mr. Tirthadip Ghosh, Creative Director.
The involvement of these industry players was also of great value to the event. Mr. Tiwari and Mr. Ghosh engaged the student exhibitors at close contact, providing them with useful professional advice on the existing industry environment.
The KLH GBS leadership stressed the strategic value of hosting such platforms. Er. Havish also explained the philosophy of the institution, during which learning goes beyond what is known as the classical classroom.
KLH GBS is determined to develop its student talent in a long-term strategy. This would entail creating a regular program of exhibitions, targeted innovation conferences, lectures by industry experts, and larger multi-disciplinary events throughout the academic year. This plan will be used to make sure that the students are actively involved in productive learning activities that will lead to a productive combination of theoretical knowledge, practical hands-on creativity, and potential impact of the knowledge in the real world.
Conclusion
The successful implementation of ARTORIA 2025 is a first of its kind for KLH Global Business School, and this is a clear indication of the quality of innovation and technical expertise that is being developed within its B.Sc. Animation and Gaming course. The two-day exhibition featuring student-led projects (ranging from game prototypes to digital art) was very successful as it offered an essential platform for student expression and cooperation. The insightful input and support of older professionals at Green Gold Animation made the work of the students industry-ready.
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